SERVICES




Learn more about how we are achieving our vision below our music samples.

OUR SAMPLES

TELL US WHAT YOU ENVISION IN YOUR NEXT PRODUCTION


LET'S GET STARTED - Contact us by submitting your game information here. glim@glimmusic.com


AUDIO PROGRAMMING SERVICES

Industry standard dynamic music and reactive sfx for your games. Boot up some of your most favorite games and you will likely see “Powered by Wwise” or Fmod at the starting credits.

AUDIO PROGRAMMING EXAMPLES

- All Sound and Music in the samples created and programmed by Glim Music-

- Hear how the separated music layers sound in the playlists below -

• Different music layers fade in and out for each type of enemy encounter.
• Custom Sound Design.
• Sound FX of footsteps and gunfire randomized to sound natural.
• Rain fx reactive to occlusions such as open and closed doors and distance from doorway.

• Random song intro upon start of a round.
• Random song pattern allows for music to sound less repetitive and sequential.
• Random Death Music plays upon death with a clean fade/cut out of the playing music.
• Custom Sound Design and Voice acting.
• Repetitive Sfx randomized to sound natural.





FROM THE PRESS


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OUR PARTNERS

GregLim

GREG D. LIM

ARTIST & FOUNDER
Musician & Audio Engineer

EDUCATION

  • DLSU-CSB - Philippines (2-years)
    Music Production
  • Institute of Audio Research - NYC
    *Assoc. Deg. w/ Honors - Audio Engineering
  • Full Sail University - Florida
    *4.0 GPA - Music Production